The IMPerfect Guide (Or FAQ)

I remember the very first video game guide I ever set eyes on. It was the Perfect Guide for Legend of Zelda: Ocarina of Time. And it was beautiful. I carried this book with me everywhere, delighted by the whimsical, high-quality images and the nerdy-yet-awesome writing style. It was riddled with jokes that even I could pick up on at that age, snarky at times, other times conveying an array of emotions from shock to disgust to adoration at the game’s moments. I felt like I was carrying around my friends in this glossy magazine.

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I wore it down to tattered pages, the spine dislocated, the creases permanent. Because I’d studied the guide so much, I could probably still do an Ocarina of Time run-through with 100% completion off-top.

But once you start, 100% completion haunts you.

While Zelda isn’t technically an RPG, it has mucho similar elements. RPGs have always been vast worlds that maybe started out with a 20-25 hour running time, and can now amass over a whopping 100-hours of gameplay when you factor in sidequests, unlockable bosses, highest weapon attained, etc… No complaints here. But somewhere along the way these clever additions became cruel tricks. Missable sidequests if you don’t talk to this specific person in this one town directly after an event happens. Ridiculous formulas that involve gathering/fighting/completing tasks in a maze-like way to open a secret path.zoot3d-link-and-fairy-bow Bosses that can’t be beaten unless you’ve mastered a certain skill paired with a specific type of armor with a 7% reflective rate, so you just hope you’re in the lucky 7% (which you wouldn’t have figured out without seeking help online). That Shuttle Crash site battle with the suicide android in Tales of Graces? THAT WAS MEAN. The Land of Canaan in Tales of Xillia 2? The most sadistic dungeon I have ever countered. So much so that it makes the infamous water temples in Zelda look like wading pools. And let’s face it, the raising and lowering of the water temples in Ocarina of Time was a difficulty beyond its time. Would anyone nowadays have the patience and focus to figure that out with no outside assistance? (I’m familiar with the younger generation and based on their social media trends, I HIGHLY doubt it).

Thankfully, accessing a guide, or FAQ, when things get rough is only a Google click away from your fingertips. Stuck on a boss? FAQ it. Can’t find the next town? Look it up. That final mushroom needed to make that healing nectar for the sick boy in the forest town eluding you? Search it. The convenience in these answers is a gift, but the curse lies in the necessity to look it up anyway to progress.

After I fell in love with the perfect guide, before I’d start an RPG, I’d have the FAQ bookmarked and ready. I’d consult it before every move I made. I beat Tales of Symphonia easily enough on my own, but when I discovered the guide later I realized I missed out on SO MUCH SHIT. And I’m one who knows to explore every path, click every crevice and talk to every person in town. Somehow I’d still missed out on a good 30-40% of the game! Who could have known how to meet Abyssion on their own? I don’t believe you. And let’s face it; Majora’s Mask was in no way completable without the use of a guide. The Kafei sidequest? Yeah the fuck right. The game was an ingenious concept, but it was TOO SMART. The difficulty level certainly landed it on many’s Most Hated Zelda Games lists. And Skies of Arcadia…while the main story was achievable enough on your own, find me someone who actually discovered the Wanderbirds on their own (unless it was by pure, dumb-luck accident). These development choices almost had me entirely dependent on FAQs.

Almost.

One day I realized I wasn’t having as much fun consulting a guide for every move and double-checking every step I took to make sure I didn’t miss anything. If 100% completion was going to drive me to madness, then maybe it wasn’t worth it. I couldn’t let a goal like that ruin the lighthearted reason why I play in the first place.Link&Epona

Have I abandoned FAQs completely? Absolutely not. But they’re not the same friends I carried around in my backpack so long ago, reading and re-reading with joy. Most of them are clones of one another. The writing doesn’t pulse with a vibrant personality. Unless it’s a leader like IGN, it probably wasn’t done by someone with writing skill, meant to entertain and feel like you’re conversing with them.

I reverted to playing to the best of my ability, scrounging in every corner, busting into everybody’s house and talking to every single person. And if I get too stuck, like I’ve-struggled-for-hours-and-I’m-at-my-wit’s-end stuck, I look it up. But I try not to do it often because I love the sense of accomplishment I feel at finally figuring out what I was struggling with, using my own brain and not the Internet’s. I consulted an FAQ for Twilight Princess just once, and felt supremely proud of myself. Since Symphonia 2, I’ve traversed through subsequent Tales games without an online “map,” back to old-school roots. Like when there weren’t save points. And when you were stuck on something, you could only find out the solution by pouring in hours of puzzle-solving, or getting lucky by knowing a friend of a friend, (or cousin) who knew the answer. If they say there’s two kinds of players, there’s gotta be a happy medium between them. Where you can hunt and gather, but also have fun doing it.

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The latest thing is 100% IV in Pokemon GO. I don’t use an external IV app for the very same reason. Landing a 100% IV Pokemon is 100% luck. You have 0 control over it. I’d rather play a game I love and be happy with whatever I do accomplish, than stress myself out trying to attain something I have absolutely no control over. If it’s meant to come, then it will.

100% completion is to achieve perfection. I no longer beat myself up over not achieving perfection. And I think I’m better off for it.

~Tael

Girl. Gamer. And?

It’s like we’ve regressed while evolving. A month ago when I went to Otakon, I met a transgender individual who shared that some of their female friends who game have gone through some pretty negative experiences with the male gaming community; to the point where they now hide their gender on forums and social media, and are treated fine until somehow the bomb drops that they’re female. When I was growing up, gender in gaming was never a thing, so why is it now?

As a casual gamer, it’s been amazing to ride along the gaming world’s journey. I started out with my very own Sega Genesis at age 7. ALL of my cousins gamed, boy and girl. And when their friends came over, we all gamed together still. There was never any “Girls can’t play” or “Boys club” nonsense. We practiced Mortal Kombat finishing moves on each other, sped through Sonic levels, and bullet-barraged in GoldenEye as equals. We chainsawed Tediz in Conker, helped snag difficult stars in Super Mario 64, and woke up rubbing the crust from our eyes first thing bright and early to grab the controller and take down Wizpig in Diddy Kong Racing.

Going through middle school, gaming was definitely still considered a nerdy hobby, so it wasn’t really broadcast much. We stayed under the radar so as not to become targets. I kept it hidden behind the scenes, indulging with my family and my bestie, who could be counted on to marathon Super Mario World with me in one night, being overly cautious not to accidentally nudge the glitchy console in any way, lest the save not work properly after having played for hours. I quietly played my RPGs in the safety of my room and found gaming companions in AOL chat rooms. I ducked my head in my GameBoy in isolated corners of the school yard.

In high school (and I admit, the fact that my H.S. population was 75% Asian could have something to do with it) it became much more socially accepted. Dedicated teams set up YuGiOh and Magic rounds religiously every day after school in the cafeteria. I encountered my first IRL Zelda fan who loved to share tips on Ocarina of Time and Majora’s Mask. I got invited to a birthday party where we each built our own mini-Gundams to take home (Deathscythe, baby). Gamer T-shirts and swag became more widespread.

College came and my love of Smash Bros. continued to blossom. I formed a purely battle relationship with a dude who’d come around to visit his girlfriend down the hall, and always dropped in just to play a few rounds and demolish me. In fact, there were quite a few Elite Smashers in college, and I was surprised at how many others loved it too! I befriended another girl who beasted in Smash and we took down our friends in Team Battles. And then there were other gamers still, happy to lend their assistance to the excruciatingly tedious puzzles of Prince of Persia or MarioKart training, or collaboratively get back to Funkatron in Toejam & Earl.

The gamer’s life had become a breeze of approval. Twitter wasn’t even a thing back then. Is that why everyone was so nice and accepting? Because in-person, things are different? Because a lot of people gain that web-courage, when they’re behind a screen? Or because the younger generations are more likely to be douchebags now?

Once again, I may have been caught in some kind of bubble (I’m starting to believe myself to be a unicorn in life). I was never once called out for my gender. I was never once interrogated, scrutinized, laughed at, harassed, or belittled for being a girl and having this hobby. It wasn’t considered a “cool” thing to do or pretend to like. It wasn’t a trend, as nostalgic things tend to be now. It was strictly a hobby, done for your own individual entertainment. A gamer was a gamer.

It’s interesting to see a hobby I once kept on the low explode into something that can make you Internet-famous now. But it’s also great to see how much more open and accessible the gaming lifestyle is now. I LOVE that I can find controller earrings on Etsy, Triforce handbags on Amazon, support indie artists geeky tee and hoodie designs, actually be a part of a gaming community on social media, connect with Smashers just by logging into the network on the WiiU, and pop up on the Tetris Friends site for a bit of mind-numbing block-dropping. I love that bars are incorporating arcades, Nintendo World at Rockefeller Center is a thing, Pokemon is still going strong, “It’s dangerous to go alone, take this,” has become a meme, and retro-fans recognize and appreciate the question-mark tattoo on my shoulder.

20170928_231443As a casual gamer, (and I’m not speaking for the industry side of things) I don’t feel like women are marginalized any more so than anywhere else. Are there hypersexualized characters in gaming? OF COURSE. Hypersexualization of women is everywhere in the world. We can’t expect it to magically not be in this particular medium. Grand Theft Auto is not meant to be a respectable game (you are absolutely an asshole protagonist), Dead or Alive Beach Volleyball does nothing anime doesn’t already do, yes, Lara Croft is known for having large breasts in the Tomb Raider series, that was their thing, and also seeing Valentina’s boobs jiggle when you attack her in Super Mario RPG is hilarious (because they do jiggle in real life sometimes). But how can we forget about the numerous other female roles over the years? Easy-going Jade from Beyond Good & Evil. Calculating Bellena from Skies of Arcadia (which also happened to have two female co-protagonists). Battle-worthy warrior Marta from Tales of Symphonia 2 (because Lord knows Emil needed to grow a pair) as well as the power-hungry, pint-sized sadistic Alice who put fear in even the largest man’s heart. Xelha from Baten Kaitos was one of my least favorite female characters, mostly because I didn’t find her cute at all. Yeah, sounds horrible, but I like my characters to be cute. I much preferred Mizuti with her crazy mask and garbled voice, who everyone was shocked to find out late in the game that she was a girl anyway. Because if a character is not going to be cute, they should at least be cool and have some depth to them. I see Twitter highly in favor of the fact that Twintelle from Arms has an ass. Sexualization or adaptation of the latest fit and trendy body-type?

Having that knowledge dropped on me at Otakon, that one would have to hide their gender orientation around the community they love to participate in, left me surprised, even though I’ve heard stories before. Over the Internet. I’ve just never heard a real-life story from twenty-somethings in person. I was certain there’s the chill, accepting, mature generation of gamers who love the hobby in person (because don’t Millennials accept everything accept right-wing conservatism?), and then there’s the Internet-thugging 12-14-year-old virgins experimenting with cursing behind their headsets and safety screens because they’re not ready for the real world. And I’m not threatened by children. To my fellow gaming ladies who have experienced such nonsense as this, I’m sorry I wasn’t there. I’ve been told I can come off as intimidating. Let some little ignorant troll come at me for being a chick who games.

I would skin them. (And trust me, you could probably take them too).

Just saying.

~Tael

I Won’t Be Your Sub

No, not referring to foot-longs or role-play in Fifty-Shades situations. Someone on Twitter once DM-ed me asking that I subscribe to their YouTube Channel. This happens pretty damn frequently if you follow the gaming community in the Twittersphere, but in this particular instance, I could tell it wasn’t the widely-hated “Auto-DM.” This one was a real Direct Message, so I felt he was worthy of a real response: “Who has time to sit around watching YouTube channels like that?” To which he responded, “EVERYONE LOL.”

He’s right.

Somehow, EVERYONE has the time to do this, and because of it, YouTube gaming personalities, Let’s Play and Twitch have exploded into a streaming marketplace. Back on the ascent of streaming popularity, I remember investigating the Kaceytron debate: was she the ultimate cleavage-bearing troll or nah? I watched a few of her streams to see just what the Twitterverse was bugging out about. What made it interesting was the hilariously obnoxious interactions she had with others. I knew nothing of the game she played (I THINK it was League of Legends, or something very League of Legends-y) and pretty much glazed over the gameplay. My boyfriend plays League of Legends and I can’t fathom how anyone would want to watch a stream of that unless they were hardcore, watching other hardcore players and looking for tips to improve their own gameplay.

Once upon a time, as a young’n, I loved watching my older cousins play video games for hours. But once I got a controller in my own hands, that all changed. Because I could be watching someone else play, or I could be playing myself. Maybe it’s the type of games I go for. I adore RPGs and vast adventures. But I sure as hell wouldn’t watch someone else play Tales of Graces for an hour, unless it was strictly battling and they were showing off flashy, ridiculous combos, and even then, I wouldn’t last an hour. I tried watching a stream for Super Mario RPG once. I love that game with a passion, but struggled to make it through 15 minutes listening to the guy pretty much walk the viewers through what he was doing. Now I CAN watch a good Smash Brothers match on YouTube, but let’s be real, a match lasts about 7 minutes or less. And I’m sure non-Smashers wouldn’t be interested; but since I play seriously, I’d be looking at technique and be super impressed by an amazing recovery or a battle waltz ending in a sick spike KO.

To me, Twitch should be more for showing us something unusual, crazy, that we haven’t seen before. Or eSports. From what I’ve gathered on the Internet, it’s become a bombardment of mediocrity and tactics to gain more “subs.”

Auto DMs:

“I wanted to thank you PERSONALLY for the follow. AlsopleaseseemyYouTubeChannelHere” – But this is an Auto DM. Everyone got this.

“OMG your Channel is AMAZING! I subscribed by the way. šŸ™‚ Here’s mine if you want to take a look.” – I don’t have one you filthy liar.

“Please subscribe to our YouTube Channel here. And follow us on Facebook here. And also add us on Snapchat. Then retweet our Pinned Tweet and send us a screenshot of you having done these things as proof–” GTF outta here.

“I know no one likes these Auto-DMs, but I promise you’ll only get this one. Check out my channel?” ……………………..

Let’s not forget the chicks in thongs getting up to get something from the kitchen and “forgetting” they’re still streaming, or the chesty, low-cut-wearing find-some-way-to-show-some-skin-but-not-actually-watch-my-gameplay girls that Twitch had to make rules of appropriate-ness for. Or the ones shouting out “nigger” in a momentary rage.

There’s just too much streamer scheming. Unless you’re wildly humorous, or your skills are pretty fucking exceptional, you’re showing me something I’ve never seen before, or you’re moderately entertaining in some way, I’m not going to watch your stream. I’m not going to be your sub. How about we play together instead of me watching you do it?

To date, I have only subscribed to 2 YouTube Channels. One is Wilson Jimenez’sĀ here (Wilson, the username XD). He’s not so much a “streamer,” as he is a genuinely funny guy who can pop out some very LOL-worthy videos of a length appropriate to one with an average Internet attention span.

Other video uploads that have captured my attention? The Item Abuse Mario vids. They had me legit holding my breath. That dude who beats Super Mario 64 in like 30 minutes exploiting glitches. That Smash clip of two Foxes battling on Final Destination and they NEVER TOUCH THE FLOOR. That Mario Kart troll video of the guy waiting at the finish line holding a shell for someone to run into and then still winning. The dudes who were going around pranking peeps in the Brooklyn hood. Not gaming-related at all, and my boyfriend tells me they’re completely staged but they’re funny AF regardless and I die when I watch them.

You, streaming average game of Overwatch and making a spectacle by gamer “raging so hard” on camera?

Pass. #SorryNotSorry

~Tael (Mistress of the UnImpressed)

Otakon D.C. (My First Big Girl Con)

I have post-convention depression. It’s totally a real thing; it’s on Urban Dictionary. The crowds of nerds, the cosplayers, the programming, the D.C. convention area takeover, the celebration…

It’s over.

My boyfriend took me to my first convention last year: Castle Point Anime Convention in Hoboken. This may be where the addiction was born. Since then I’ve been to two others; Liberty City in Times Square, and Borough Con in Queens. These were all local cons on a much smaller scale, but just the sort of events I’ve been looking for all my life: celebrations of anime culture with a facet for every type of fan. Only now I have money and the means to travel to attend, as well as someone to share it with. šŸ™‚

And now I’m steadily becoming addicted to con-life. It’s made my list of favorite hobbies. And let’s face it, the older you get, the harder it is to make room for new hobbies. Let’s have a recap of this past weekend’s Otakon during its first year in D.C., and what I like to call “My First Big Girl Con.”

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I’ve never traveled across state lines for a con before (no, NJ does not count to a New Yorker). But here I was arriving at my hotel room at the Marriott at Metro Center (EXCELLENT HOTEL CHOICE, by the way) for a 3 day immersive experience. The first thing I noticed was that the streets were flooded with Pokemon hats, gamer t-shirts, schoolgirl socks, dangling Otakon badges, and convention goody-bags. Our kind had literally taken over the streets and it was wonderful to see. No matter what time of night it was (and we strolled the streets at 3 in the morning), you’d encounter someone else in cosplay or with a badge. With our powers combined, we’d erected a bubble of con-dom-ness (Don’t laugh).

The Walter E. Washington Convention Center was a massive venue. Even after 3 days, I still hadn’t mastered the map and still got lost occasionally. The first day, my feet were exhausted from all the walking, and I’m a hardcore Pokemon-GO-er! By the second day, I was a hardened convention-stroller. A few highlights and lessons learned:

1) SO MUCH AC.

They crank the air up good in these places. If you’re wearing a sc20170812_140851hoolgirl costume, steel yourself and be ready. I tried cosplaying something seasonal, but all that goes out the window when you enter the building. You could easily have a fur coat as part of your costume and be good in there.

2) There’s a reason they have reminders all over the place to REMEMBER TO EAT AND DRINK.

At first I thought, who the hell would forget something like that? But then you discover Guidebook, and you schedule a grid of panels and events to attend, and then realize there are lines to get into the panels and if you don’t show up a little early, you may not get in, so you have to factor that in, as well as time spent traversing the Dealer’s Hall during a free time slot, and maybe the last food option you saw was 20 minutes ago on the 2nd floor but you’ve already walked up 2 escalators, made 4 turns and took a connecting tunnel to an adjacent building so are you really going to go all the way back just for FOOD and miss being on line early for the MASQUERADE?? I’ll get better at this with time.

3) Nobody smelled. šŸ˜€

I was warned by multiple people beforehand to expect heavy B.O. I am not sure why there’s a stereotype that nerds are dirty hobos that don’t shower, but I am happy this stereotype was not encountered during my experience at Otakon.

 

4) Arrive at panels/events at LEAST 30 minutes early, but probably more.

When I discovered the Guidebook app, I went CRAZY adding anything that looked like it could be interesting to my schedule. My boyfriend appreciated my enthusiasm, but gently told me in no way would he be accompanying me to all of them. As it turns out, I didn’t make it to 75% of the activities I put on my schedule. Con time is a different sort of time. The breakdown of my valiant efforts were as follows:

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DAY 1

~Nintendo Urban Legends panel at 9:00 am in the morning – MISSED.
Didn’t wake up early enough and got lost on the way to the convention center. -.-‘

~Maid Cafe – MISSED.
I didn’t arrive early enough and there was a line cut-off. >:/

~Opening Ceremonies – Not really a panel but we made it through the traditional Japanese blessing of the con and a list of guests before bouncing early because I expected more excitement and I never actually care about the guests or know their names well enough to get excited.

~Tales series photo shoot – MISSED.
Boyfriend wanted to traverse the Dealer’s Hall in its place.

~Attack on Titan viewing – WALKED OUT.
We tried asking everyone involved in this viewing whether it would be subbed or dubbed, but no one could give an answer. The second the intro began in English, it was a wrap. :/

~All late night activities that required the 18+ wristband – MISSED.
My badgeless cousin with friends in tow showed up to DC so we had to remove ourselves from the convention in search of non-nerdy good times.

DAY 2

~WE OVERSLEPT. T_T
So the panel for cosplay posing was missed.

~Tales of Tales panel – FINALLY MADE IT TO ONE SUCCESSFULLY.
A fun costumed crew took us through the Tales series timeline and asked various trivia questions for each game for prizes. I did not immediately know the answers to a single one. My Tales knowledge is not as good as I thought. I left prizeless.

~Official Gundam Wing panel- Boyfriend never saw this series, and as such, didn’t wanna sit through it with me, so I solo-ed it.
They showed the very first episode to give us all some serious nostalgic feels. Then they did Q &A with the actual writer and producer of the series who flew here all the way from Japan. Katsuyuki Sumizawa was such an animated person and full of personality! He was so much like a character himself, that he had the audience cracking up despite the fact that we needed a translator to actually know what he was saying. A hurried raffle capped it off. I won nothing once again.

~The Masquerade – Easily the most highly attended event I think.
Here is where that “Remember to eat” rule failed me the hardest. Even arriving half an hour early, the line was ruthless. Cosplayed characters performed various skits from singing to dancing to comedic acts to Broadway-like musicals. My fave was the old Team Rocket meets the new Team Rocket skit. But we left early because there were 30 skits and I could only make it through 15 because I was starving, and had tried to survive on Pocky, ramune sodas and the ice-cold rock balls served in the Japanese dining area passed off as onigiri, and the dude directly beside me was smart to bring some sort of warm, meaty sandwich, which I could not sanely sit through the scent. So I hope Team Rocket won something.

After we left the Masquerade, we headed for the Sonic Boombox sponsored after party at the Hard Rock Cafe that we had tickets for. Some drinks and party vibes and, thankfully, a burger later, we were back at our hotel room hosting a very unofficial Smash tourney with fellow con-goers the boyfriend had recruited from the Gaming Room. They seemed overwhelmingly grateful to chill out with us, which warmed my heart.

DAY 3

~WE OVERSLEPT AGAIN BECAUSE EVERYONE GOT DRUNK THE NIGHT BEFORE AND NO ONE WAS WAKING UP EARLY. So final chance for Maid Cafe, MISSED.

~Awesome-sounding Otakon Game Show where audience members can particpate? – CANCELLED.
That one hurt. That one was going to be my headliner of the day. I was looking forward to that one.

~We opted to skip Closing Ceremonies since the Opening ones a few days earlier hadn’t impressed me. One of the cool Smashers we’d met the night before came back to our room to play with us instead.

As we later strolled the D.C. streets, we realized the majority of our kind had already checked out and departed the area. The sidewalks no longer bustled with cosplay frolickers, badged attendees and fellow nerds. Now we saw normal businessmen, families, and the usual dining crowd. The magic had passed. The immersion was over. It was like a reverse culture-shock. Post-con depression is a real thing, guys.

And the best remedy seems pretty clear to me. Moar. Moar. CONS! šŸ˜€

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And more cons it shall be.

~Tael

 

Yes, I Still Play Pokemon GO

No, I did not leave the app behind in 2016 with everyone else who jumped off the bandwagon. Why? I’m not a bandwagoner.

The questioning of why those who still enjoy Pokemon GO continue to do so after its popularity declined with “the masses” last year currently tops my list of MOST. ANNOYING. QUESTIONS…

Mostly because…this is what you’re actually asking:

A. Why aren’t we all quitters like you who didn’t simultaneously drink the Kool-Aid and give up at the same time?
B. Why did we all not follow the prescribed time limit that society set and mindlessly follow the rest of the robotic world who dictates what’s popular?
C. Why do I actually enjoy walking? An incredibly healthy and natural thing for your body to do and a great way to stay fit and active?

I would say sorry I didn’t follow the time-limit that the world-gods bestowed upon the sheep that flocked together and stopped playing just cause others left, but I don’t even want to apologize sarcastically for participating in something that takes dedication and keeps me active.

The simple fact is, there are the casuals and there are the hardcores. It was awesome that when the game was first introduced, people from all walks of life participated. I’d be playing alongside gentlemen in business suits, grade schoolers in soccer uniforms, and hot-dog vendors in aprons, all tossing Pokeballs at Psyducks on the screen. It’s quite the achievement to be able to bring together such vastly different demographics, and I give the game props for that.

At some point, the popularity died down, most likely with the coming of winter. The cold season is not exactly conducive to long walks by the pier and chilling in open-air parks by a lure.

But there’s another ridiculously obvious reason the GO-Bandwagoners/Questioners won’t talk about.

IT ACTUALLY INVOLVES WALKING. Which is like…EXERCISE. Which like…MOST PEOPLE DON’T LIKE TO DO!!

In order to rise to the top in this game, you have to WALK. And since statistics confirm that over 50% of America is overweight, it’s probably not a top activity of choice. You don’t see this so much in New York because we’re already a city of walkers. We were walking since before it was cool to do so in an app game; before the Fitbit craze and all that. Pokemon GO simply gave me something to occupy my mind/time WHILE walking; it made a game of it. But I’m fairly certain at least half the people who outgrew interest did so because they realized that in order to be good at it, you couldn’t do it from your couch.

In order to hatch eggs, catch rare Pokemon, battle gyms, acquire the means to power up, BAG THOSE LEGENDARIES, you must walk. You can cheat and be a spoofer, but for the most part the general public is not that tech-savvy, and also, sometimes you get caught, and also, it’s lazy.

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I’d rather play it the right way and be fit af.

If you want to be REALLY good at the game, then you have to walk MORE than the average person. Is it tiring? Duh, it’s exercise. If it’s not tiring, you’re not doing it right. Sometimes your feet hurt. Because it’s walking. And when the masses found out you actually had to WORK somewhat to master this game, well…that’s where the hardcores and casuals get separated.

They probably don’t go to the gym either.

I inadvertently lost 8 pounds last summer playing this damn game. (My gains! *Cries*) I’ve walked over 500 miles in Pokemon GO. Have the GO-Questioners walked over 500 miles NOT playing it? Do they even game outside of this app? Because despite the game’s appeal to everyone, including the non-gaming community, gamers have been Pokemoning it up since Red and Blue. We came into the game already knowing the strengths and weaknesses, that Ground prevails against Lightning, and Dark pwns Psychic and the Poke-Great-Ultra ball stepladder and the evolutions to everything.

Before Pokemon GO, I played Just Dance for cardio for a good 4 versions. Ā I no longer play, but I would never question those who still stay up to date on the latest releases, because I’ve heard so many stories of Just Dancers shedding pounds just from that game alone. Dancing is fun! And that game can be damn difficult. Not quite in the same league as DDR (and I still worship the ground DDRers stomp on) but still an enjoyable way to get a workout in. Classic. By the logic that we should all stop playing something just because it isn’t popular anymore, there’d be no love for retro gaming, pinball arcades, people would forget Sonic games were once MASTERPIECES, and NES minis wouldn’t be scalped for exorbitant prices. :/

If you think Pokemon GO is played out, and want to ignore the collective of hardcore players in the shadows (Pokemon GO fest, although a failure, sold out in mere HOURS, so SOMEBODY thinks it’s still popular) that’s cool. Ya’ll can stay on the bandwagon with the rest of the sheep, ready to graze on the next big thing society tells you to. In the meantime, the rest of us will be over here getting fit af.

~Tael